#include <lib.h>
inherit LIB_ROOM;

string ReadList(){
    string muggleret = "AVAILABLE SPELLS:\n\n"
    "\tfireball, cost 1000:\tput the hurt on an opponent\n"
    "\tmissile, cost 500:\tCheaper and easier to learn than fireball\n"
    "\tbuffer, cost 200:\tconjure an invisible shield around you\n"
    "\tmeditate, cost 500:\tconjure an aura that speeds stamina recovery\n"
    "\n"
    "Example: If you want to learn the buffer spell:\n\n"
    "\"ask herkimer to teach buffer\"\n"
    "\n"
    "Please note that the spell may fail many times before "
    "you have enough practice and experience to cast "
    "it properly. All sales final.\n";
    string mageret = "AVAILABLE SPELLS:\n\n"
    "\tfireball:\tput the hurt on an opponent\n"
    "\tmissile:\tCheaper and easier to learn than fireball\n"
    "\tbuffer:\t\tconjure an invisible shield around you\n"
    "\tmeditate:\tconjure an aura that speeds stamina recovery\n"
    "\twhip:\t\tconjure a powerful energy whip\n"
    "\n"
    "Example: If you want to learn the buffer spell:\n\n"
    "\"ask herkimer to teach buffer\"\n"
    "\n";
    if(this_player()->GetClass() == "mage") return mageret;
    return muggleret;
}
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("The Mages' Guild");
    SetLong("This is the local mage's guild. Here you can ask "+
      "the guildmaster to let you join, or to teach you spells. "+
      "For example, you may \"ask herkimer to join\" or "+
      "\"ask herkimer to teach missile\". The magic shop "+
      "is north."
      "\n%^GREEN%^There is a list of spells you can read.%^RESET%^");
    SetItems( ([
        ({"list","list on the wall"}) : "A list of available spells",
      ]) );
    SetInventory(([
        "/domains/town/npc/herkimer" : ({60, 1}),
      ]));
    SetRead(({"list","list on wall"}) , (: ReadList :) );
    SetExits( ([
        "north" : "/domains/town/room/magic_shop"
      ]) );

}
void init(){
    ::init();
}
